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<BLOCKQUOTE><H3><A NAME="criminals"></A>CRIMINAL</H3>

<P>Even Sims have their bad apples. The malefactors of SimCopter are
an unsavory lot who prey on the weak, the unsuspecting and the
infirm.

<P><IMG SRC="gifs/74.GIF" WIDTH=34 HEIGHT=75 X-SAS-UseImageWidth
X-SAS-UseImageHeight ALIGN=middle>Burglar

<P>A line on your city map extends from you to the scene of the
crime, and you receive a dispatch message. Additional criminals
produce criminal icons on your city map.

<P><IMG SRC="gifs/79.GIF" WIDTH=56 HEIGHT=56 X-SAS-UseImageWidth
X-SAS-UseImageHeight ALIGN=middle>Crime reported!

<P>Criminals include thieves, muggers and such, who may cause medical
evacuation missions, and arsonists who often cause fire missions.
Frequently, you may see only the result of criminal action. Criminals
stake out specific territories to ply their tawdry trades, and
continue their crimes until caught. Diligent patrolling with a medic
and cop can be effective.

<P>If you spot criminals while they are on foot, dispatch police to
nearby roads to trap your quarry. A cop, if you have one, will spring
into action when you land, so plan carefully.

<P>If the criminal is leaving the scene as you arrive, keep your
spotlight on the speeding car. Try ordering the crook to the side of
the road (some criminals are very stupid). Alert police to follow
your spotlight with the F5 key. The tighter your spotlight is on the
criminal's car, the slower the car travels. You might even second
guess the escape route and fly ahead to dispatch police to key
positions. They'll wait on stake out for a little while.

<P>On foot or in a car, a criminal makes a U-turn when it sees a cop
up ahead. When criminals are blocked, they may surrender, flee as
best they can, or shoot it out. Leave this part of the action to the
pros. When the police actually capture the criminal, you get your
bonus and points.

<P><IMG SRC="gifs/73.GIF" WIDTH=383 HEIGHT=195 X-SAS-UseImageWidth
X-SAS-UseImageHeight ALIGN=middle>Scum like this are a real problem.

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